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ECK-423
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Devlog
Week 12: Revising Level 2
April 07, 2023
by
Boltcry
This week I worked on revising my level from playtesting feedback. The first thing I changed was the size of the switches in the 2nd power puzzle, so that they correspond to the increase in rotation p...
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Weeks 9-11: Level 2 Design (Part 2)
March 29, 2023
by
Boltcry
In the past three weeks, I took a break then finished an initial version of Level 2, fleshing out the skeleton that I made previously. I drastically shortened it and focused on the last section becaus...
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Week 8: Level 2 Design (Pt 1)
March 08, 2023
by
Boltcry
This week, I started designing Level 2, planning the shape, flow, and tested mechanics of the level. First I started out with a rough sketch on paper, then used my previously set up autotiling to make...
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Week 7: Serialized Transform Class
February 28, 2023
by
Boltcry
This week, I moved all of the transformation settings and physics features that were editable in the Trigger into its own serialized class, which creates its own instance each time an element is added...
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Week 6: Checkpoint System
February 21, 2023
by
Boltcry
This week I implemented a checkpoint setting to Triggers which, upon a player activating the trigger, would update a variable tracking a resettable position. Previously, the reset function was control...
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Week 5: Play Discoveries
February 14, 2023
by
Boltcry
1
This week, I experimented with the mechanics I added to discover quirks and interesting gameplay that can be made. Here are some of my findings: Before I started coding in this project, I already had...
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Week 4: Move/Rotate Timer & GUI Features
February 07, 2023
by
Boltcry
This week, I further updated the TransformObject script to include a timer that smoothly caps each transformation. This made the flags' reset times much more predictable and made them respond more eas...
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Week 3: Code optimization
January 31, 2023
by
Boltcry
This week was used to optimize the move/rotate code from last time. Instead of updating the position frame by frame whether or not it needs to change, I use a series of if statements and boolean flags...
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Week 2: Move/Rotate Mechanic
January 23, 2023
by
Boltcry
Hello again! This week I worked on adding a feature to a pre-existing trigger prefab to move and rotate objects when the player enters the collision zone. I definitely learned a lot this week. Before...
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Week 1: Organization & Controller Updates
January 17, 2023
by
Boltcry
This is the first devlog for this project! I'm making an updated version of my project from last semester, which will be treated as a demo. I plan to add quality-of-life changes, a few new mechanics,...
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